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Entoyment Wargaming and Hobby Centre

The Imperial Zoo

The Imperial Zoo

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The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers. Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World. The Imperial Zoo includes:

  • A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories.
  • Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire.
  • New creature traits to ensure every group finds a challenge in these pages.
  • Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic.
  • A quick reference chart of creature traits, to keep gameplay flowing during combat.
  • Six pregenerated characters, giving you everything you need to kick off your adventures right away.

Archives of the Empire II includes:

  • Ogres of the Empire: Two chapters dedicated to Ogres, their place in the Empire, and their place at the gaming table. Included are three new careers, including the fearsome Ogre Butcher, who wields the magic of the Great Maw with bloody intent.
  • Star Signs and Astrology: Some say their fate is written in the stars, while others find their future in the gutter. This chapter provides a description of the star signs that dot the heavens of the Old World, along with the meaning that people invest in them.
  • Magical Items: Though magic items are rare in the Old World, they are coveted and powerful things. This chapter provides rules for generating magic weapons, armour, and stranger devices.
  • The Great Hospice: A retreat from the perils of the world, the Great Hospice provides a refuge for those who need it — and can afford it. Just north of Altdorf, the Hospice is a detailed location with maps, NPCs, plot hooks, and more.
  • Theatre of War: Though combat is a common feature of WFRP games, open warfare is rarely explored. This chapter provides rules for creating a cinematic battle in which competent Characters can influence the outcome.

Archives of the Empire II provides another varied collection of excellent and entertaining expansions to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure in Warhammer Fantasy Roleplay!

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