Entoyment Wargaming and Hobby Centre
17.05.25 VE Day Celebration Bolt Action Event
17.05.25 VE Day Celebration Bolt Action Event
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Join us on the 10 of May for a, (few days late) Celebration Bolt Action event.
Timings
Registration and briefing – 9am
First Game – 9:15am-11:45am
Break – 11:45am-12:15pm
Second Game – 12:15pm-2:45pm
Break – 2:45pm-3:15pm
Third Game – 3:15pm-5:45pm
Awards: 5:50pm-6:00pm
The day will consist of 3 games with army construction rules as follows:
Army Composition
Armies will be comprised of:
1250 points
Up to 5 platoons following the structure laid out in the V3 rule book.
0-2 Multiple Rocket Launchers
Example A-
Rifle Platoon
Engineering Platoon
Artillery Platoon
Heavy Weapons Platoon
Example B-
Rifle Platoon
Artillery Platoon
Recce Platoon
2nd Rifle Platoon
2nd Recce Platoon
Example C-
Rifle Platoon
Heavy Weapons Platoon
2nd Rifle Platoon
2nd Heavy Weapons Platoon
3rd Rifle Platoon
Armies are to be drawn from the main rule book, the minor nation PDF or the relevant Armies of Books, Germany and USA. These nations may not draw their army lists from the main rule book.
Scoring will be as follows:
WIN – 5 points
DRAW – 2 points
LOSS – 1 point
CONSCESSION – 0 points (two or more concessions will exclude you from the Wooden Spoon)
A secondary objective will be placed on each table. To capture the objective, you must finish the game in base contact with any Infantry or Artillery Unit. These will be used as tie breakers for the events table and DO NOT offer any extra victory points to a game, nor do they increase the points for your result in each game (i.e. a loss whilst holding a secondary objective is still only worth 1 point.) NOTE, this objective follows the rules for objective capturing units as laid out in the main rule book.
You must also record how many dice you have taken each game, which will be used as a tertiary form of tie breaker should primary and secondary points not suffice.
Order of play
Games will last 2 hours and 30 minutes. A call out will be made at the 2hr 15 mark, at this point finish up the turn you are on. At the 2hr 30 mark end of play will be called. At this point do not draw another dice out of the bag. If a die is currently in play finish that activation and then end play.
Should your game end halfway through a round (for example, 3 dice drawn out of a possible 18 on round 5), the end of play will also mean the end of that turn and all end of turn consequences apply, such as the removal/testing for empty transports. If you have a question relevant to the event, please ask one of the TOs. If you have a rule query, check your rulebook and FAQ before asking a TO. If you cannot find an answer, a TOwill come over, make a ruling and play will continue from there. The TO’s ruling is final: they are there to ensure an answer is given and that the game is continued as swiftly as possible.
If required, a more comprehensive answer can be given once play has ended and there is sufficient time to consult the rule book without holding up play.