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Entoyment Wargaming and Hobby Centre

17.05.25 VE Day Celebration Bolt Action Event

17.05.25 VE Day Celebration Bolt Action Event

Regular price £20.00 GBP
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Join us on the 10 of May for a, (few days late) Celebration Bolt Action event.

Timings 

Registration and briefing – 9am 

First Game – 9:15am-11:45am 

Break – 11:45am-12:15pm 

Second Game – 12:15pm-2:45pm 

Break – 2:45pm-3:15pm 

Third Game – 3:15pm-5:45pm 

Awards: 5:50pm-6:00pm

The day will consist of 3 games with army construction rules as follows:

Army Composition 

Armies will be comprised of:

1250 points 

Up to 5 platoons following the structure laid out in the V3 rule book. 

0-2 Multiple Rocket Launchers 

 

Example A- 

Rifle Platoon 

Engineering Platoon  

Artillery Platoon 

Heavy Weapons Platoon 

 

Example B- 

Rifle Platoon 

Artillery Platoon  

Recce Platoon  

2nd Rifle Platoon 

2nd Recce Platoon  

 

Example C- 

Rifle Platoon 

Heavy Weapons Platoon 

2nd Rifle Platoon 

2nd Heavy Weapons Platoon 

3rd Rifle Platoon  

 

Armies are to be drawn from the main rule book, the minor nation PDF or the relevant Armies of Books, Germany and USA. These nations may not draw their army lists from the main rule book. 

Scoring will be as follows: 

WIN – 5 points 

DRAW – 2 points 

LOSS – 1 point 

CONSCESSION – 0 points (two or more concessions will exclude you from the Wooden Spoon) 

A secondary objective will be placed on each table. To capture the objective, you must finish the game in base contact with any Infantry or Artillery Unit. These will be used as tie breakers for the events table and DO NOT offer any extra victory points to a game, nor do they increase the points for your result in each game (i.e. a loss whilst holding a secondary objective is still only worth 1 point.) NOTE, this objective follows the rules for objective capturing units as laid out in the main rule book. 

You must also record how many dice you have taken each game, which will be used as a tertiary form of tie breaker should primary and secondary points not suffice. 

 

Order of play 

Games will last 2 hours and 30 minutes. A call out will be made at the 2hr 15 mark, at this point finish up the turn you are on. At the 2hr 30 mark end of play will be called. At this point do not draw another dice out of the bag. If a die is currently in play finish that activation and then end play.  

 Should your game end halfway through a round (for example, 3 dice drawn out of a possible 18 on round 5), the end of play will also mean the end of that turn and all end of turn consequences apply, such as the removal/testing for empty transports. If you have a question relevant to the event, please ask one of the TOs. If you have a rule query, check your rulebook and FAQ before asking a TO. If you cannot find an answer, a TOwill come over, make a ruling and play will continue from there. The TO’s ruling is final: they are there to ensure an answer is given and that the game is continued as swiftly as possible. 

 If required, a more comprehensive answer can be given once play has ended and there is sufficient time to consult the rule book without holding up play. 

 

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